

Some decks (such as Virtual World) might even play Triple Tactics Talent over Crossout!ĭon't get me wrong, it's still a ridiculous card. Aside from the banlist, the way decks are built and played are also drastically different. The TCG and OCG are two completely different formats. Why? Well, because it can still deal with hard-counters to several decks! If your deck hard loses to, let's say, Lancea, Droll & Lock Bird, Token Collector, and so on, then you definitely will have to play Crossout! Will they play it in the main? That's the thing - they might not, since the cards they want to hit are probably in the side deck.Įssentially the question is - will Crossout be main-decked in the TCG as much as in the OCG? While we don't have a definitive answer, it is not ridiculous at all to predict that it won't. That being said, a ton of decks will still run Crossout. Ash Blossom is one, but everything else is practically a question mark. What does this mean? There's not a couple of hand traps that are more than likely going to be present in the opponents' decks.

These are the common hand traps found in the main deck. Instead we fear things such as Ash Blossom, PSY-Framegear Gamma, Impermanence, Effect Veiler, Ghost Belle, etc. TCG, on the other hand, does NOT have Maxx "C". It's almost 100% certain that their opponent is going to be running Maxx "C", so having Crossout to prevent it ending their turn is already big merit towards playing the card. Maxx "C" is one of the reasons almost all of the decks in the OCG run Crossout. It's such a meta-warping card due to its sheer strength. The first thing that comes to mind is obviously Maxx "C".

Here's another stark difference between the OCG and the TCG - the banlist. Will that be a good thing? Well, that's a subjective topic that I'll leave to you to answer in the comments below. But that widens the gap between rogue and competitive players. Yes, the upper echelon of TCG players, especially in the competitive scene, will most probably all have it. This already is a huge indication of a difference with the OCG, where cheap copies are available for everyone.

Not everyone's willing to dump $300 for a playset of cardboard. That in itself is going to play a part in the number of players that are going to have access to it. As of writing, it's sitting at around $100 PER COPY. Needless to say, that drives the price of the card up dramatically.Ĭrossout is usually a 3-of in a deck, which means that the demand, in tandem with the literal rarity to get, makes it yet another expensive staple. As of writing, the current ratio is sitting at around 1.5 per case (12 tins). I won't get into all the math, but basically, it's not as easy to come by as one would like. We get two Ultras in one Mega-Pack, which there's 3 of in each tin. We only get ONE printing - and it's pretty tough to get.Ĭrossout has released in the 2021 Tin of Ancient Battles as an Ultra Rare. We're not in the OCG where there's an abundance of different rarities. One thing to note about Crossout, before anything else, is price. Will it have as much impact on the format and deckbuilding itself? Let's talk about it. One of the cards that have completely warped the metagame over at the OCG. Crossout Designator is finally out in the TCG.
